There's no way anyone's economy grows at the rate needed to recruit new agents. However, the logic used for the costing is just mind boggling. The agents cancelling each other out is very simple, and they are easier to manage. It could have been absolutely awful and have a random chance f success like in the Total War games. In some ways the espionage system is really quite good. Sorry for the stupid horizontal lines, for some reason the forum has decided to ignore my line breaks and that was the only way I could fix it. (Not sure if that's the one where this terrible idea was implemented.)īefore I totally regret buying the expansions (map editor was the reason and it's a huge letdown), is there any way to disable or negate the stupidity of agents? Or at least prevent the ridiculous unrealistic increase in their training cost? We can't ignore them can we?Īt this point I might rather be playing the original version of the game, or maybe the 1st expansion. I'll just ignore that part of the game and only send a few out when I need some intel. How is all this fun?Īt first I figured, oh.agents, okay that's nice. I'll never get ahead of that curve unless I just start wiping out civilizations-and then I'd be guessing at which ones were sending agents. This, on top of the fact that I liked the OLD way of doing espionage better (the sliders for each race), has me wondering what the hell people were thinking when they added this new "feature". I cannot see the logic in having the cost of each agent going higher and higher (even though I have none active). Even with spending maxed out, I still can't be rid of the infestation completely, and it's starting to kill my economy. Meanwhile, up and up goes my cost of getting new agents. I started taking them out of course, but every few turns or so I just get a few more. Still relatively early in the game, it's going fine, but all the sudden I get assaulted by about 5-6 enemy agents. Someone tell me if I'm seeing something that shouldn't happen or I'm doing something wrong.
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